Vectorworks 3D Modeling 2017
(all costs are shown in $US)
This course covers one of the best parts of Vectorworks, creating 3D models. It is really fun and rewarding to create the forms you want and be able to move around them to view your work from different angles.
This course starts with an introduction to modeling in Vectorworks. This section explains the basic concepts you need to create complex models effectively. There are a series of modeling exercises designed to show you how individual tools and commands work. Some of these exercises will use a few tools or commands together to show you the flow of work from a simple block to the final model.
Following the Introduction, there is an architectural modeling exercise to bring several modeling tools, commands, and concepts together to develop a model and create drawings from it.
The next part of the course is an introduction to Subdivision Modeling. Subdivision modelling is a very powerful and flexible way of creating complex forms. It is also a new way of creating objects and Vectorworks. This chapter will introduce you to the concepts behind subdivision modelling and show you how to use this to create specific objects.
The final part of the course is a bus stop exercise. The aim of this project is to work through a long series of exercises to create a final project. You will learn how to break the project down into small parts and model each of these. You will learn how to do more advanced modeling by making street furniture, how to use some of the advanced tools for creating curved 3D models, and how to move through a series of tools and commands to get the model that you want.
When you are drawing in Vectorworks, draw the objects to the correct real-world sizes regardless of the scale of the layer that you are working on.
It is much easier to maximize the potential of Vectorworks by using objects to draw with, as they can be easily edited (for example, doors, windows, rectangles, etc.). You could say that Vectorworks is designed to draw with objects.
When you want to draw shapes, you may be tempted to use lines and arcs to draw the shape. Always try to draw with solid shapes, rectangles, and polygons. I have created a series of exercises that show you how to make complex shapes out of simple shapes by adding the shapes together or by clipping a portion of a simple shape away to make a complex shape.
It’s very important that you use these new drawing methods to draw your buildings, landscapes, or models.
- Lectures 51
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 105
- Assessments Yes
Introduction to 3D Modeling
This part of the course is an introduction to the main 3D modeling tools, commands, concepts.
- d1.01 3D Modeling 2017 – Working Planes
- d1.02 3D Modeling 2017 – 3D Viewing And Setting 3D Views
- d1.03 3D Modeling 2017 – Extrusions
- d1.04 3D Modeling 2017 – Editing Extrusions
- d1.05 3D Modeling 2017 – Multiple Extrude
- d1.06 3D Modeling 2017 – Tapered Extrude
- d1.07 3D Modeling 2017 – Sweep
- d1.08 3D Modeling 2017 – Simple Solid Modeling
- d1.09 3D Modeling 2017 – Push/Pull Tool
- d1.10 3D Modeling 2017 – Taper Face
- d1.11 3D Modeling 2017 – Deform Tool
- d1.12 3D Modeling 2017 – 3D Ploygon
- d1.13 3D Modeling 2017 – NURBS curve
- d1.14 3D Modeling 2017 – 3D Primitives
- d1.15 3D Modeling 2017 – Fillet Edge
- d1.16 3D Modeling 2017 – Chamfer Edge
- d1.17 3D Modeling 2017 – Shell Solid
- d1.18 3D Modeling 2017 – Loft Surface
- d1.19 3D Modeling 2017 – Extract Tool
- d1.20 3D Modeling 2017 – Create Contours
- d1.21 3D Modeling 2017 – Project Tool
- d1.22 3D Modeling 2017 – Duplicate Along Path
- d1.23 3D Modeling 2017 – Extrude Along Path
- d1.24 3D Modeling 2017 – Create Surface from Curves
- d1.25 3D Modeling 2017 – Create Surface Array
- d1.26 3D Modeling 2017 – Create Drape Surface
- d1.27 3D Modeling 2017 – Create Auto Hybrid
- d1.28 3D Modeling 2017 – Simple Cafe Table
This part of the course is designed to use the 3D modeling tools and commands to create a project. In this section you will learn about the workflow.
- d2.01 3D Modeling 2017 – Architectural Modeling – Creating The Building
- d2.02 3D Modeling 2017 – Architectural Modeling – Creating Openings
- d2.03 3D Modeling 2017 – Architectural Modeling – Creating Doors and Windows
- d2.04 3D Modeling 2017 – Architectural Modeling – Using Standard Doors
- d2.05 3D Modeling 2017 – Architectural Modeling – Creating More Windows
- d2.06 3D Modeling 2017 – Architectural Modeling – Finishing the Model
- d2.07 3D Modeling 2017 – Architectural Modeling – Creating Drawings
This part of the course is designed to teach you Subdivision Modeling, which is a powerful modeling concept.
- d3.01 3D Modeling 2017 – Subdivision Modeling – Introduction
- d3.02 3D Modeling 2017 – Subdivision Modeling – Choosing the Correct Primitive Shape
- d3.03 3D Modeling 2017 – Subdivision Modeling – Edit Subdivision Tool
- d3.04 3D Modeling 2017 – Subdivision Modeling – Creating A Shade Sail
- d3.05 3D Modeling 2017 – Subdivision Modeling – Creating a Bollard
- d3.06 3D Modeling 2017 – Subdivision Modeling – Creating A Bath
- d3.07 3D Modeling 2017 – Subdivision Modeling – Creating A Sun Screen
This part of the course is to show you how to bring together all the skills you have learned to create a scene, in this case a new bus stop that needs to include cars, trees, lighting, etc.
- d4.01 3D Modeling 2017 – Bus Stop – Project Setting Up
- d4.02 3D Modeling 2017 – Bus Stop – Creating A Street Bollard
- d4.03 3D Modeling 2017 – Bus Stop – Creating A Trash Can
- d4.04 3D Modeling 2017 – Bus Stop – Placing The Columns
- d4.05 3D Modeling 2017 – Bus Stop – Creating The Roof
- d4.06 3D Modeling 2017 – Bus Stop – Extending The Columns To The Roof
- d4.07 3D Modeling 2017 – Bus Stop – Creating The Walls
- d4.08 3D Modeling 2017 – Bus Stop – Creating A Walls Glass Roof And Cutout
- d4.09 3D Modeling 2017 – Bus Stop – Creating The Final Scene